The monastic order believe in the perfection of the self and to achieve this they abandon any dependency on armour and weapons. Instead they rely completely on their own inner strength and force of will, gaining powerful scaling damage with their own fists. They do also have training with simple weapons, being able to use a stick as a quarterstaff or a trident if they need a ranged weapon. They learn skills to heal themself and others by a small amount, throw shurikens, become immune to fall damage and inflict damage to enemies using special monastic techniques. Strength and Dexterity are their favoured attributes.
Lore: In the serene and ancient monasteries scattered across Longbirch, the Monastic Order trains in the art of self-perfection. These monks are dedicated to achieving the highest state of physical and spiritual harmony. They believe that true power comes not from external armaments, but from within. By abandoning all dependency on traditional weapons and armor, they unlock their latent potential, becoming formidable warriors and healers guided by inner strength and force of will.
Class Trainer: A monk sits atop the hill in New Karth awaiting those who wish to follow his teachings
Proficiencies: No armour or shields, granted scaling damage unarmed or with sticks*, bamboo*, blaze rods* (*all considered "quarterstaffs") or tridents
Level Gained | Name | Mana Cost | Cooldown (in seconds) | Effect |
---|---|---|---|---|
Hidden Passive | Deflect Missile | - | - | You have a 33% chance to deflect incoming projectiles, if this triggers you have a 50% chance of reflecting the projectile back at attackers. Monk, owing to their lack of proficiencies with weapons and armour, are the only class with 2 Hidden Passives. |
Hidden Passive | Unarmoured Defense | - | - | You gain 40% resistance against damage while wearing no armour, which increases to 60% at level 10. |
Level 1 | FistOfJin | - | 2 | Heal yourself by 2 hearts and party members within 6 blocks by 1 heart when you make a melee attack, the healing amount and radius scales with Wisdom |
Level 5 | Shurikens | 15 | 10 | Right-clicking with flint in your main hand or offhand fires 3 projectiles in quick succession that deal 5 damage each, the damage scales with Dexterity |
Level 10 | IronFist | 55 | 6 | Deals 20 damage to everything in 5 blocks radius, knocking them back and slowing them for 5 seconds. The damage scales with Strength and the knockback power scales with Intellect |
Level 15 | Safefall | 20 | 15 | When activated you take no fall damage for 10 seconds |
Level 20 | QuiveringPalm | 75 | 20 | Deals 25 damage to one target and inflicts a 20 second debuff to them that causes them to take 10% more damage. The damage scales greatly with Strength |