The mage is a powerful spellcaster who can only wear leather and gold armour and has scaling melee damage with sticks and books. They can also use crossbows, should they ever run out of mana. They can learn ranged magic that deals high damage, can impede enemies and they can evade harm with short-range teleportation. Intellect and Wisdom are their favoured attributes.
Lore: People have long been able to harness the power of magic, but many great advancements in the study of the mystical arts can be traced back to the grand archives of Kenston. Even now some of the tomes that were salvaged from the ruined kingdom of Colvatchia still sit on the bookshelves at the Kenston Memorial Tower.
Class Trainer: They can be found at the Kenston Memorial Tower by following the tunnel in New Karth.
Proficiencies: Can wear Leather and Gold armour, no shields. Granted scaling damage with sticks*, bamboo*, blaze rods* (*all considered "staffs") or crossbows.
Level Gained | Name | Mana Cost | Cooldown (in seconds) | Effect |
---|---|---|---|---|
Hidden Passive | Mage Armour | - | - | All incoming damage is reduced by 20% while your mana is full. At level 10+ your mana no longer needs to be full. |
Level 1 | Icebolt | 4 | 0.2 | Launches a bolt of ice that damages and slows enemies, damage scales with Intellect |
Level 5 | Blink | 20 | 5 | Teleport up to 10 blocks away, maximum distance scales with Intellect |
Level 10 | Fireblast | 15 | 5 | Create a blast of fire within 7 blocks dealing heavy damage and knockback to one enemy, range and damage scales with Intellect |
Level 15 | Root | 20 | 2 | Hold an enemy up to 16 blocks away in place for 5 seconds |
Level 20 | ArcaneStorm | 80 | 15 | Deal damage and knockback to all enemies in a radius of 5 blocks from you in pulses over 6 seconds, damage scales with Intellect |