The explorer is a utilitarian class that can use any weapon or armour, including shields. They are more suited to survival and exploration than combat. Most of their skills are passives that improve gathering rates on fishing, mining etc. Strength, Dexterity and Constitution work best for them.
Lore: Explorers trace their origins back to the early days of Longbirch, when the need to map out the vast and diverse terrain was paramount. With the kingdom's expansion and the influx of various races, the skills of these versatile adventurers became indispensable. They are not bound by the strict codes of knighthood or the arcane traditions of mages; instead, they are guided by practicality and adaptability.
Class Trainer: The head of the Explorer's Guild can be found on the boat to Woodport in New Karth's Southern Port.
Proficiencies: All, granted scaling damage with Swords, Axes, Bows, Crossbows and Tridents
Level Gained | Name | Mana Cost | Cooldown (in seconds) | Effect |
---|---|---|---|---|
Hidden Passive | Survivalist | - | - | Every 10 minutes there's a 25% chance of obtaining a random foraged item. At level 10+ the foraged item pool expands to more items and you can gain 2 items at a time. These typically consist of fruit, seeds and mushrooms. |
Level 1 | Herbalism | - | - | A chance to gather extra items when harvesting, farming etc., starts at 0.5% and increases with level up to 15% at level 30 |
Level 5 | Scan | 25 | 1 | Displays the current HP of one mob or player within 16 blocks |
Level 10 | Fishing | - | - | A chance to catch extra fish, starts at 1% and increases with level up to 30% at level 30 |
Level 15 | Woodcutting | - | - | A chance to obtain more wood when felling trees, starts at 0.5% and increases with level up to 15% at level 30 |
Level 20 | Mining | - | - | A chance to obtain more ore when mining, starts at 0.2% and increases with level up to 6% at level 30 |