The cleric is a healer class who can learn skills to heal and buff allies and to hinder enemies and smite undead. Strength improves their melee damage, Wisdom will improve healing and Intellect will improve magic damage.
Lore: Clerics mostly serve the Lightbringer, but there are also those who serve Luna and other deities and each of them are granted unique boons in order to carry out their divine purposes.
Class Trainer: They can be found in the cathedral of the Lightbringer in Woodport.
Proficiencies: Can wear Leather, Gold, Chain and Iron armour and shields. Granted scaling damage with maces, sticks*, bamboo*, blaze rods* (*all considered "staffs") or crossbows.
We offer a pack that will reskin shovels to maces for players who want that extra level of immersion.
Level Gained | Name | Mana Cost | Cooldown (in seconds) | Effect |
---|---|---|---|---|
Hidden Passive | Divine Boon | - | - | Gain a boon specific to your deity. At level 10+ the boon extends to your nearby party members. |
Level 1 | HolyWater | 15 | 2 | Throw a vial of holy water that heals 15 HP to players and deals 12 damage to undead within 3 blocks of where it lands, the healing and damage scale with Wisdom |
Level 5 | DivineStun | 25 | 10 | Strike one enemy within 6 blocks dealing 10 damage and stunning for 1.5 seconds, the damage scales with Strength and the duration scales with Charisma |
Level 10 | Blessing | 35 | 30 | Increases all of a player's attributes by 4 for 30 seconds, the duration scales with your level |
Level 15 | Wisdom | - | 120 | Double you and players within 10 blocks's mana regen for 1 minute at the cost of 10 of your HP |
Level 20 | MegaBolt | 50 | 30 | Strike an enemy within 8 blocks with a bolt of lightning, the bolt deals 20 damage to the enemy and enemies within 3 blocks of it, the damage and distance scales with Intellect |